Wuthering Waves Pity Calculator

Wuthering Waves numbers, not guesses. The character convene runs a 0.8% base rate with soft pity from pull 66 and a hard ceiling at 80. Everything below is calculated from that model.

Presets are approximations. Switch to Custom and enter your game's own numbers.
On a 50/50 banner, losing to a standard 5-star makes the next 5-star guaranteed.
Chance of the featured character

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Chance of any 5-star—
Pulls left to hard pity—
Expected pulls to next 5-star—
Expected cost for featured—

How the Wuthering Waves pity system works

Wuthering Waves uses a 80-pull ceiling with soft pity from pull 66. Below 66 every pull sits at 0.8%; from 66 onward the rate gains 6.0 points per pull until the ceiling forces a hit. Featured characters are a 50/50 split: losing it guarantees the next 5★.

Starting from zero pity, the average player needs about 53.6 pulls. Half of players are done by 67, 90% by 72. The gap between the average and the median is the tail: a lucky minority pulls early and drags the mean down, so planning around the average understates your risk.

Budget scenarios

Wuthering Waves: chance of at least one 5★ by budget

Budget (pulls)Chance of at least oneStill empty after
107.7%92.3%
2014.8%85.2%
4027.5%72.5%
6038.2%61.8%
6540.7%59.3%
80100.0%0.0%

What to do with a partial pity count

If you are already at pull N, only the remaining 80−N pulls matter — the calculator above takes your current count as input. Losing the 50/50 once and entering guaranteed is usually cheaper than pushing from zero, which is why saving for a guarantee beats spreading pulls.

FAQ

What is the hard pity in Wuthering Waves?

Pull 80. The 80th pull is guaranteed to be a 5★ if you have not hit one earlier.

Where does soft pity start in Wuthering Waves?

At pull 66, with the rate rising by 6.0 percentage points per pull until the ceiling.

How much does a guaranteed featured character cost in Wuthering Waves?

Worst case two cycles, so up to 160 pulls. The average player needs about 53.6 pulls per 5★, which is why saving for a guarantee is usually cheaper than chasing several banners.