Honkai: Star Rail Pity Calculator

Honkai: Star Rail numbers, not guesses. The character event warp runs a 0.6% base rate with soft pity from pull 74 and a hard ceiling at 90. Everything below is calculated from that model.

Presets are approximations. Switch to Custom and enter your game's own numbers.
On a 50/50 banner, losing to a standard 5-star makes the next 5-star guaranteed.
Chance of the featured character

—

Chance of any 5-star—
Pulls left to hard pity—
Expected pulls to next 5-star—
Expected cost for featured—

How the Honkai: Star Rail pity system works

Honkai: Star Rail uses a 90-pull ceiling with soft pity from pull 74. Below 74 every pull sits at 0.6%; from 74 onward the rate gains 6.0 points per pull until the ceiling forces a hit. Featured characters are a 50/50 split: losing it guarantees the next 5★.

Starting from zero pity, the average player needs about 62.3 pulls. Half of players are done by 76, 90% by 80. The gap between the average and the median is the tail: a lucky minority pulls early and drags the mean down, so planning around the average understates your risk.

Budget scenarios

Honkai: Star Rail: chance of at least one 5★ by budget

Budget (pulls)Chance of at least oneStill empty after
105.8%94.2%
2011.3%88.7%
4021.4%78.6%
6030.3%69.7%
7335.6%64.4%
90100.0%0.0%

What to do with a partial pity count

If you are already at pull N, only the remaining 90−N pulls matter — the calculator above takes your current count as input. Losing the 50/50 once and entering guaranteed is usually cheaper than pushing from zero, which is why saving for a guarantee beats spreading pulls.

FAQ

What is the hard pity in Honkai: Star Rail?

Pull 90. The 90th pull is guaranteed to be a 5★ if you have not hit one earlier.

Where does soft pity start in Honkai: Star Rail?

At pull 74, with the rate rising by 6.0 percentage points per pull until the ceiling.

How much does a guaranteed featured character cost in Honkai: Star Rail?

Worst case two cycles, so up to 180 pulls. The average player needs about 62.3 pulls per 5★, which is why saving for a guarantee is usually cheaper than chasing several banners.