Fate/Grand Order Pity Calculator

Fate/Grand Order numbers, not guesses. The rate-up SSR summon runs a 0.8% base rate with soft pity from pull 330 and a hard ceiling at 330. Everything below is calculated from that model.

Presets are approximations. Switch to Custom and enter your game's own numbers.
On a 50/50 banner, losing to a standard 5-star makes the next 5-star guaranteed.
Chance of the featured character

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Chance of any 5-star—
Pulls left to hard pity—
Expected pulls to next 5-star—
Expected cost for featured—

How the Fate/Grand Order pity system works

Fate/Grand Order uses a 330-pull ceiling with soft pity from pull 330. Below 330 every pull sits at 0.8%; from 330 onward the rate gains 0.0 points per pull until the ceiling forces a hit. There is no 50/50 on rate-up here — the 330-pull spark guarantees the featured SSR outright.

Starting from zero pity, the average player needs about 116.2 pulls. Half of players are done by 87, 90% by 287. The gap between the average and the median is the tail: a lucky minority pulls early and drags the mean down, so planning around the average understates your risk.

Budget scenarios

Fate/Grand Order: chance of at least one 5★ by budget

Budget (pulls)Chance of at least oneStill empty after
107.7%92.3%
2014.8%85.2%
4027.5%72.5%
6038.2%61.8%
32992.9%7.1%
330100.0%0.0%

What to do with a partial pity count

If you are already at pull N, only the remaining 330−N pulls matter — the calculator above takes your current count as input. Because there is no 50/50 to lose, the only lever you control is the spark counter — it carries across banners, so partial progress is never wasted.

FAQ

What is the hard pity in Fate/Grand Order?

Pull 330. The 330th pull is guaranteed to be a 5★ if you have not hit one earlier.

Where does soft pity start in Fate/Grand Order?

At pull 330, with the rate rising by 0.0 percentage points per pull until the ceiling.

How much does a guaranteed featured character cost in Fate/Grand Order?

Worst case two cycles, so up to 660 pulls. The average player needs about 116.2 pulls per 5★, which is why saving for a guarantee is usually cheaper than chasing several banners.