Fate/Grand Order Pity Calculator
Fate/Grand Order numbers, not guesses. The rate-up SSR summon runs a 0.8% base rate with soft pity from pull 330 and a hard ceiling at 330. Everything below is calculated from that model.
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How the Fate/Grand Order pity system works
Fate/Grand Order uses a 330-pull ceiling with soft pity from pull 330. Below 330 every pull sits at 0.8%; from 330 onward the rate gains 0.0 points per pull until the ceiling forces a hit. There is no 50/50 on rate-up here — the 330-pull spark guarantees the featured SSR outright.
Starting from zero pity, the average player needs about 116.2 pulls. Half of players are done by 87, 90% by 287. The gap between the average and the median is the tail: a lucky minority pulls early and drags the mean down, so planning around the average understates your risk.
Budget scenarios
Fate/Grand Order: chance of at least one 5★ by budget
| Budget (pulls) | Chance of at least one | Still empty after |
|---|---|---|
| 10 | 7.7% | 92.3% |
| 20 | 14.8% | 85.2% |
| 40 | 27.5% | 72.5% |
| 60 | 38.2% | 61.8% |
| 329 | 92.9% | 7.1% |
| 330 | 100.0% | 0.0% |
What to do with a partial pity count
If you are already at pull N, only the remaining 330−N pulls matter — the calculator above takes your current count as input. Because there is no 50/50 to lose, the only lever you control is the spark counter — it carries across banners, so partial progress is never wasted.
FAQ
What is the hard pity in Fate/Grand Order?
Pull 330. The 330th pull is guaranteed to be a 5★ if you have not hit one earlier.
Where does soft pity start in Fate/Grand Order?
At pull 330, with the rate rising by 0.0 percentage points per pull until the ceiling.
How much does a guaranteed featured character cost in Fate/Grand Order?
Worst case two cycles, so up to 660 pulls. The average player needs about 116.2 pulls per 5★, which is why saving for a guarantee is usually cheaper than chasing several banners.